Hello, today I would like to discuss with you one very remarkable game on the subject of the zombie apocalypse. Namely, State of Decay. Well, let’s start.
Plot
In terms of tie history, the game does not stand on ceremony and immediately throws us into the thick of events (although in this case it is said a little loudly). The story begins with the fact that two friends, having returned from the campaign, discover that in the valley in which they lived there was an invasion of a zombie. Heroes quickly join the group of survivors and begin their long survival.
There is actually nothing more about the plot, in this game it exists rather nominally. At least some conditional setting of history is felt only in the first and slightly in the last hours of the game. And although, sometimes the game throws us some mini stories, like: to save our brother’s brother, who yaks with a guy from the bandit family, or find a doctor to cure our infected friend, or help the military, who, contrary to the orders of the survivors, to save the survivors that they were in trouble, by and large all this is only an excuse for gameplay.
Nevertheless, the plot company fulfills its function, and events are very poor in poorly, and the ending puts a more or less complete point in history.
gameplay
For a more convenient story about the gameplay of the game, I will talk about each of its main mechanics separately:
And let’s start, perhaps with one of the main chips of the game, or rather with the characters. Throughout the passage, you will control the survivors group, which can, both expand and decrease. It can increase for several reasons: you can just find somewhere a lonely survivor, or maybe someone will join you in the plot, or one of your neighbors will decide to become part of your team. And decrease due to deaths (as unexpectedly).
So, the bottom line is that you can play for any member of your group, literally. Each of them has its own small features (according to the fact that if there is a cook among them, then the kitchen on the base will function better). Also, each character can be pumped according to the characteristics, choose a specialization of the type of weapon and a couple of active skills. And although all of the described above is made quite primitively and there is no question of any depth here, but ultimately there is enough for you to configure yourself a certain character in a certain style: one shoots better, the other is more tank, and the third is a yurk. But at the same time, there will be no cardinal differences in the gameplay between them, so when switching between them there will be no problems with rebuilding for a certain style. But if the character dies, then he dies completely, and it will not work to restart, since the game is in the game. So you have to follow your staff and think for who should go to the plot quest or cleaning the zombie’s nest, and for whom it is better to make and pump.
And although the characters are mostly simply NPS, the developers tried to give them a little character. Again, all this is limited to small remarks and rare dialogs between them on the base, but it creates the necessary sensations. And you really feel that you are managing a group of living people.
We mention that the character has a very small inventory, so weapons and consumables before the battle should be chosen wisely.
And now to the battle itself. The dodging close battle is diluted with a hit with a foot, a blow with a run, a blow in a jump as well as various firearms and a variety of explosive consumables, plus new techniques opened with pumping. All this can be combined not too cunning, but pretty good combinations. The bonus to this is a good divine zombie: the hands break off, and the heads from the shot or finishing spectacularly jerk a bloody fountain.
In general, the fighting, although monotonous, https://18hokicasino.co.uk/withdrawal/ is due to a good number of variations of techniques and entertainment, as well as sufficient hardness does not bother.
There is also a primitive stealth in the game, which consists in the possibility of sneaking up from the back and vannsit the enemy, but there is nothing more to say about it.
And since we started talking about the murder of a zombie, we will go to them.
Enemies
Types of enemies in the game six:
Ordinary standard zombies, not too frisky and are not dangerous, but three of them can already bite without any problems.
The screamers are slow and there are almost no danger for the player personally, but as soon as he approaches them to the whole district, calling a crowd of zombars to him. Better to wet from far.
Special forces are standard zombies, but in armor. Invulnerable to shots and slightly denser than standard. They do not cause any special problems.
Rotten Classic Kamikadze. When rapprocheted with the player, they explode toxic gas, which takes health and endurance. Like cricunes, it is better to kill them at a distance.
Zhirtrest-this can be called a full-fledged boss. Huge slow carcass with a bunch of health and the opportunity. If you do not have a car to crush it, or a considerable ammunition, then it is better not to contact him. Of course, there is a chance to win in close combat, but not the greatest.
Fierce- the most dangerous opponent in the game. Fast creature capable of vanhat. He has a smaller health than Zhirtrest and to fill up in his neighboring, but due to speed he, as a rule, simply torn the character into pieces faster.
Open World, Base and Grind
The open world in the game is not the largest. All of it can be traveled by car in twenty minutes. It consists of three large settlements and territories between them, namely: the village of urban type, the city and the military base. There are extensive fields, forests, as well as small buildings or houses between these settlements.
Outdoor classes are enough. For the most part, this is the implementation of missions: to kill a certain type of zombie, clean the zombie nest, save the survivor, help the neighboring group of survivors, collect resources, protect some area from infected and so on. In addition, you can search for resources for yourself for yourself or for the base.
We have our own base, which we can equip. You can build a infirmary so that there are always first aid kits, a gym, so that the characters pump a close battle or garden, so that there are no shortages in products and other buildings that will facilitate our life. Also on the basis you can order requests for the search for certain resources. There you can also buy consumables and weapons. The base can be moved, in total on the map about five places for a possible base.
Also, all over the world, you can equip a certain amount of avantosts, in the buildings that you have already cleaned. They can be bought in supplies without reaching the base.
But so that on the basis everything should be good on it should be resources that need to be delivered there. And here I would like to note one thing. Despite the fact that most of the game, when you are not busy exterminating the dead, you will be engaged in gathering and cleaning the local houses, as such, there is no grindwall in the game. If you perform all plot and additional quests, then you will never have a shortage of resources. And you can generally score on everything except the plot and stupidly run through it for ten hours, if not less, it will certainly be difficult, but it is quite possible.
It is not boring to clean the open world (at least to me), since there is a real excitement. The dilemma is to go to a dangerous place for valuable resources or in a safe, but with a lower prize, it occurs very often. And a pleasant, but at the same time, a hard fighting, combined with a good arrangement of enemies make a trip around the world to a moderately tense, but at the same time fascinating.
Atmosphere
I would also like to note the pleasant atmosphere of autumn in the game. The game’s visual is not the most expensive, but pleasant enough to the eye . The environment is well worked out (with the exception of repeating houses). Fields and forests covered with golden leaves look very good. And some depressive music sets the right mood. In general, the game has an atmosphere and is made well if everyone will like it already an open question.
Conclusions
In conclusion, I would like to note that the game, as for me, is quite unique. No, of course, if we speak in general, it is not very different from its other colleagues in the workshop. But the authors of the game tried to combine the classic open world in it, Survival Horror, strategy, and elements of pumping. And they did all this. Yes, all these elements are made in it quite primitively, but they competently combine with each other, and for this I would like to praise the developers.
Of course, the game also has disadvantages. This is the same weak plot, and in general the weak technical condition. As such, critical bugs were not noticed, but otherwise, not the largest budget is visible not with an armed eye. The same faces, clumsy animations, and I am generally silent about the animation of faces. And in general, those who do not really like to be jerking off here.
But for me this is one of the best jerkies. I like to go into this game, collect resources, wet zombies, pump the base and characters. For me this is an ideal killer of time and, I hope, I explained why.
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